You may have seen the announcement of the fast-approaching expansion for Warhammer 40,000: Daemonhunters , but with only a silhouette showing in the trailer you might be feeling a little in the dark. Well, friends, I am here to shed some light on the situation. There’s a hulking behemoth lurking in the shadows, and it’s time to unleash them on Nurgle’s army and the creatures of Bloom.

The most challenging part of Demonhunters is the way Bloom remains unpredictable. It can pop up and spread at any time, turning into friend and foe alike. Even worse, it will alter previous tactics rendering them ineffective. In Duty Eternal we see the rise of a new mutation known as the Technophase. This newest strain of Bloom, known as the Technophase, has begun to spread throughout the galaxy. To bring Nurgle’s powers to heel, you’ll need something with more firepower.

Duty Eternal is more than just the name of the DLC – it also speaks to the terrible honor bestowed upon your most dedicated Gray Knights. Those who are seriously wounded can be chosen to embody the venerable Dreadnought – three times the size of a normal human and absolutely lethal at any range. More than just a simple power armor, this Dreadnought is a Space Marine, encased and fully integrated into the hulking beast, but capable of more than just destroying the enemy. Likewise customizable, you’ll field this new battle walker after you complete early missions in the new campaign for the expansion.

When I spoke to the team, I commented on how unstoppable the Dreadnought was, to which they laughed and replied that the hardest part was trying to figure out which of the seven weapons to display because he had so many. . Just like your other Gray Knights, you need to level them up, unlock new equipment and abilities, and develop their skills over time. Even if you’re able to bring these fearsome mech marines on a Technophase breakout mission, this Doomglaive-toting crusher can be counted on.

Aiding the fight against the Technophase outbreak is a new class for the team – a Techmarine. These navies specialize in repairs using servitors, as well as their own mechandrites – vital to ensuring your venerable dreadnought forces remain ready for battle. They can also drop various combat servitor types by equipping new floating skull allies, just like you can equip your marines with wargear. Each is equipped with a new weapon, the Omnissian Power X. Blessed by the god Yantra, this weapon is as much a religious symbol as it is a weapon of destruction. You’ll be able to requisition these new troops once you’ve recruited them in a new event mission.

Both of these new unit upgrades come courtesy of a new resource – Archeotech. This lost scientific knowledge from the dark ages of technology can be retrieved and re-researched on the Baleful Edict to unlock new technology and upgrades for your strike force.

Unfortunately, you face other problems, as this technophase brings with it all new elite units that can take on even the toughest tech scares. A new elite unit called the Technophase Elite specializes in anti-armor attacks and resists surprise attacks, making them particularly dangerous to Servitors, Techmarines, and Dreadnoughts. Destroying these elites will yield additional archeotechs, so it will be up to you to assess the strength of your current army and approach your missions accordingly.

If you’re sitting here wondering how in the name of the Emperor you’ll ever have enough resources to fight Bloom and this new technophase outbreak, well… the Emperor gives, doesn’t he?

At the start of a new campaign you will encounter a derelict and overrun ship called the Gladius Frigate. Influenced by the Nurgle Force, you must reclaim it to claim it for your own. At this point, you can send the Gladius to complete the mission off-screen with your troop squad while you command the Baleful Dict for your main army. If you enter these missions yourself you will have the same challenges, so be careful and make sure your strike force is properly prepared before setting out. That said, being able to effectively be in two places at once will help keep this newest threat at bay.

As you explore the galaxy, you’ll also come across permanent archetype extraction sites. Although caches can be limited, these mining sites should provide a steady supply of tech to upgrade your new army – if you can hold on to it.

It’s clear that Complex Games is not only giving players what they want, but ensuring that these new armies continue to develop the brutal challenge of the main campaign, but in a completely new way. Thankfully, we won’t have to wait much longer – perfect for my Dark Knights – Warhammer 40K: Daemonhunters – Duty Eternal launches December 6th on Steam and Epic for $14.99 USD.

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