Please note: This article contains minor spoilers for God of War Ragnarok. Proceed at your own risk.2018 god of war The game was a structural overhaul from the original game on almost every level. This was largely due to its over-the-shoulder perspective and terms of not cutting to the camera, but it also influenced how combat was focused, taking a more strategic approach to the hack-n’-slash of the original. However, while considered a groundbreaking entry in the franchise, its design has some limitations that dampen the experience. god of war For example, not a platformer, but all its climbing parts are a slog.

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a lot god of warIn its gameplay, players navigate Midgard’s Lake of Nine on a boat that slowly moves along, and when this animation takes a while to complete, the player’s attempt to reach their destination can be slowed down. On top of these movement animations, fast travel is also a slog as players wait for a portal to appear in the Realm Between Realms, and traveling to another realm means players have to go to the Temple of Tire and activate the Realm Table. thankfully, Ragnarok God of War Functional quality-of-life improvements that greatly enhance player experiences in nine areas.

Related: God of War Ragnarok’s Svartalfheim immediately eclipses Midgard in 2018

God of War Ragnarok has fast traversal animations

The first quality of life improvement that fans agreed on was the faster animations during traversal. Many rock faces still have runic paintings scrawled on them to guide players where to climb the handhold, but there are now many rock faces that players can either jump down or rush down. Ragnarok God of Warof Blades of Chaos. Similarly, players who fall back down can also be quickly ascended with the blade, making navigation work short of most areas. If there are no back-to-back ledges, there may also be grapple points that players can jump from with blades as well. This combination of traversal makes the areas so varied that actually climbing along the walls feels a lot less.

Traversing by boat is also much faster, allowing players to reach their destination much faster than they would on water god of war, and driving a dog-drawn sled looks just as fast. In a game where a lot revolves around exploration and traversal through different environments, Ragnarok God of WarThe moment-to-moment gameplay is much more engaging and satisfying than its predecessor.

Area travel in God of War Ragnarok is now part of fast travel


Perhaps the most efficient quality is fast travel between the Mystic Gateway and improving life in the Realm Table of the Temple of Tyr. Ragnarok God of War. in god of warPlayers were required to climb the Temple of Tyr and reach the Realm Table, which took a long time to activate and left players lazily waiting.

This is no longer an issue, as players can fast travel to and from any unlocked area via the Mystic Gateway. Granted, players need to unlock the Mystic Gateway before being able to travel there, but once available fast travel is incredibly convenient. Players will still have to wait during the Realm’s short Pathway environment for the portal to appear, but this waiting room also seems to be shorter. Ragnarok God of War.

Any limitations the game still has in terms of animation speed or fast travel are related to this fact Ragnarok God of War Current-gen is not unique. This is evident in the squeeze-through and crotch-under animations characters still do to reach certain areas, allowing access to the environment.

Ragnarok God of War Available now for PS4 and PS5.

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