How Company of Heroes 3 German General Erwin Rommel and his North African expedition plan to confront the myths surrounding the desert war? We’ve talked to developers about this difficult topic as they reveal Company of Heroes 3 Second single-player campaign.

Anyone who honestly tries to portray a piece of world history takes the responsibility to do so sensitively – it goes for writers, filmmakers and game developers. Relic Entertainment has been telling World War II stories for almost two decades, ready to provide a humane approach with plenty of grounding. So far, the team has had success in most cases – only from the Soviet campaign Company of Heroes 2 Falls out of line with a clich of clich आधारितs based on a similar blockbuster Enemies at the gates.

The Eastern Front – like almost every theater of World War II – is a source of many myths and stereotypes that have survived to this day due to their constant repetition in popular culture. North Africa, where Company of Heroes 3 Her second single-player campaign explores, rarely in the media today, but in some ways surpasses any other lead when considering the myths built around her. For developers, it was like entering a minefield.

This is mainly because it was not just the propaganda of the Nazi war that voluntarily portrayed and shaped events there. In a unique way, the Western Allied press embraced many of the elements of Goebbel’s mouthpiece and ultimately played a major role in the demise of post-war North African myths. At the center of this mythical trap was the personality cult around Erwin Rommel. For Nazi propaganda, he was the symbol of the German soldier: a military genius, and his success was a welcome distraction from defeats in the East. For the British and Americans, the propagated image of supernatural intelligence was a compelling excuse for a military confrontation against a numerically inferior enemy, which was ultimately defeated, and so they can appreciate it more – a pattern that has existed in historiography since ancient times. .

But that was not all: Rommel’s suicide and his involvement in the military resistance against Hitler made him an ideal figure for the rapidly re-arming Federal Republic and its Western allies. Rommel was a ‘good German’ and soon became a symbolic figure for the hateful myths surrounding ‘Clean Wehrmacht’, who falsely try to absolve regular military units from any responsibility for horrific war crimes and put them entirely on the shoulders of such groups. S.S. British writers such as Desmond Young and Basil Liddle Hart popularized this approach soon after the war, which had a long-term effect and thus strengthened the clear image of Rommel, Wehrmacht and the desert war, which was later declared clean ‘gentlemen’. War without collateral damage – or, in Rommel’s own words, “war without hatred”.

“It wasn’t the ‘Gentlemen’s War’ or the ‘Gentlemen’s Theater’ that is sometimes referred to – people lived in the area, they were affected and it wasn’t just a set-piece battle,” explains senior mission designer David Milne to GLHF. “Very soon, we decided not to stick to that romantic aspect. That cultural advisor, we’ve worked with them from the very beginning, because we wanted to make sure we were telling this honest, humanized story. It was great to work with those experts and make sure we were telling the story the right way and in the right way. ”

After their own research, developers soon realized that they needed support to see through the mythical fog around North Africa. This is all the more important because the expedition there has put players in the role of Rommel’s Africa Corps as it moves forward in 1942 and threatens to occupy British colonial territories. Players are allowed to contribute to the battles of Azdabia, Tobruk, Ghazala and El-Alamin, which would have made it much easier for developers to adopt the old propaganda to nurture their players ’power ideas.

The stereotypical image of theater is broken in many ways. Italian troops, for example, who are often overlooked or portrayed as incompetent hangers-on for the German people, play a key role as AI allies and can be called into battle as reinforcements. The same is true for units in different parts of the British Empire like India, which helps to represent the truly diverse makeup of the troops fighting there. The design of the maps also helps, as Milne explains, because the battles weren’t just empty desert areas: “There’s a kind of myth around them, that these are just vast open plains, where there’s nothing.” Fishing also takes place through villages and camps of nomadic demigods – all of which clearly shows that the efforts of the players are being wasted. North African Operation TrailerOne who follows a local woman who has to watch her house destroyed, already sets this tone.

North Africa offers a significantly different terrain than Italy, where verticality plays a much bigger role and where other single-player campaigns are set up. The experiences of the two missions differ on another serious point: in Italy, Relic relies on a map of the newly introduced dynamic campaign, which is reminiscent of. Total War Genre games and gives players more freedom in the way they achieve their goals. In contrast, the North African campaign is an old-school campaign that is found earlier Organization of great men Game: Players move from mission to mission in a linear way, creating a focused story. At the same time, it gives developers more control over how conflict is presented.

For the team, giving two different experiences was a very simple decision. “One of the reasons is the diversity. We have definitely put a lot of time and effort into this new dynamic campaign and we are very excited to finally get the players hands on, but at the same time we know that our players also love that classic. Organization of great men, More linear, cinematic experience. We saw an opportunity to do both here. Just a ‘why not both?’ It’s a kind of situation, it’s really like that, “says Milne, who is clearly happy to have two different single-player experiences in front of the community. “Our goal has always been to get as much content as we can for the launch, and it seemed to be a clear path in that direction.”

Milne says feedback on the dynamic campaign so far has been very positive. He is personally thrilled to see the enthusiastic fan feedback on historical vehicles, units and history-conscious users about the moments he spent there. This is basically your typical version MCU And Star Wars Cameos and Easter eggs, just for us history buffs. Last year’s demo and the reactions to it enabled him to create a few more moments like this. “Their goal is to make sure we show the breadth and breadth of our campaign experiences. In our mission, of course in the Italian Dynamic Expedition Map, we have missions of different sizes, scope and scale. You can have two missions back to back and they are very different. There can be experiences, ”says Milne.

You can enjoy the classic-style campaign in North Africa as well as the gameplay of the German Africa Corps, as the first mission is available as a free demo on Steam. Here you have to destroy the British troops around the city of Ajdabiya during Operation Theseus in Libya in 1942. If you feel overwhelmed about some aspects of the gameplay slice, be sure to give feedback to the developers. One thing is for sure: the team is very keen to make sure every sound is there Company of Heroes 3 When the game launches on November 17, 2022 there is something to offer for any taste.

You can read more about Afrika Korps gameplay and other new features Company of Heroes 3 Our interview focuses on multiplayer and Relic’s ‘CoH-development’ approach.

Written by Marco Vuz on behalf of GLHF.