There are endless video games in which war is the main element. War-themed games go beyond genre. First person shooters love it Call of Duty Always ready for some kind of war. Real-time strategy games such as Order and victory And like turn-based strategy games Civilization Are also built on the foundations of war. Of course, there are many games based on World War 2, such as radical adaptations The glory of the commander Or more futuristic such as Wolfenstein. Modern games are so realistic that the average person can miss gameplay clips for real war footage.

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However, war is a concept that is almost the opposite of video games. Video games should be fun and fast. While the context surrounding the war may be interesting, the interpretation of real wars is often boring and deadly. As a result, developers tend to take some freedom in their game to make the battle in the game more interesting for players. This simplification of warfare through game design leads to some misconceptions among the general public about the reality of warfare.

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One Man Army

As a player, there are few things that are more satisfying than running around the map and getting the enemies out one by one. Throwing out all tactics, and tactics to fight enemy gangs as a single unit are very common in FPS games. That said, it’s not entirely limited to FPS games. For example, it is possible to create a One Man Army with hero characters like Zhao Ming In Total War: Warhammer 3.

Of course, if a single person were able to defeat an entire army, there would be no need to move thousands of troops to the battlefield. The games try to cast the player as the main character in the single player campaign, but the battles and even individual battles are a team effort. Older games are often limited in their time, but recent games are better at depicting firefights more accurately. For example, in Call of Duty: Modern Warfare (2019)Al-Qatala does not fight terrorists alone on a “Picadily” level. He is assisted by his fellow SAS troops and even local London police officers.

Absolute behavior

Considering the accident report after the battle, video games handle it perfectly. Intuitively, if the soldiers are in the living or dead column, it is much easier for the players to understand the outcome of the battle. The same can be said for vehicles, which are either completely destroyed or intact. Like some games Civilization 6 Use the health bar to mimic the damage, but it’s just a game mechanic.

Most RTS games are to blame for this, but there are a few exceptions, such as Combat campaign Franchises, which provide more detailed post-war reports. In actual wars, accident reports include not only deaths, but also wounded soldiers and soldiers lost in action. Similarly, damaged vehicles that need to be repaired are included in war reports with parts that may need to be replaced.

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Destroying the enemy

Absolutely, in video games the player often has to completely destroy the enemy in order to win the battle, or kill every last soldier to destroy the enemy army and destroy every last army to destroy the group. The Total War The franchise is a perfect example of this phenomenon. The player must hit every last unit to defeat the army. This is especially true in the late game on the mythical difficulty in Total War: Warhammer 3 While some groups like dwarfs have unbreakable units that are impossible to route because AI gets stupid morale.

This is misleading because there are very few examples of every last soldier in the army being killed. Even in the bloodiest battles in history, at most one-third to one-and-a-half soldiers were killed. High casualties with lethal weapons also became more common, as shown in World Wars, but even in their most lethal battles the entire army was not killed. It is more common for a defeated party to withdraw or surrender and take soldiers into captivity rather than be killed directly.

Just fighters

Speaking of soldiers, the video game army consists only of combat troops. This includes infantry, cavalry, artillery, and basically any detachment actively involved in the war. Still, troops need construction forces to build roads and bridges along the way to navigate difficult terrain. To repair broken vehicles, the military needs engineers for their advance support. Most games do not portray those non-combat units.

This is important because, without context, a simple numerical analysis of the accident report can reduce the damage. If most of the damage is done by combat troops, the overall combat effectiveness will be greatly reduced. Therefore, Hearts of iron 4 This is actually a great game to represent non-combat units.


In video games, the player is presented with complete information about the battlefield at any time, and they can command forces that will blindly follow their instructions at a moment’s notice. In Crusader Kings3, Players have access to data up to the strength of the army and its overall quality. Of course, skilled and experienced officers will have a general idea of ​​the status of the army under their command, but general commanding cannot be said for multiple battalions. Because of this, there is no fog of war on the battlefield, or it is far superior to the uncertainty that a real battle will take place.

Vehicle-based war games also have this problem, for example World of Tanks. World of Tanks Players have full vision around them, but anyone in a real tank will know that the driver is very blind. So tanks are extremely unsafe without any infantry support. Furthermore, if the tank is damaged, the player will immediately know which part has been affected and how long it will take to repair it.

Finally, the units in the game will blindly follow the player’s order with a few exceptions and the order will be relayed immediately. Officers also do not have a delegation of duty. Age of Empires 4 There is a good example of this phenomenon and the franchise has set almost a standard in this regard. In this way, video games give players a level of information, command and control beyond any general’s worst dreams.

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