Can we all take a moment to appreciate how weird the PSP library was? I don’t know if it was just a hardware limitation or a limited view of what a handheld game might be, but there are very few PSP games that are worth remembering. It is worth mentioning that Lumines is considered to be the best PSP game ever. Nothing against Lumines, but Tetris 2 is not Breath of the Wild.

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I remember PSP games though. It came out when I was 15 and working in a seafood restaurant, so this was the first console I bought for myself. When I was 16 I quit my job at Holy Mackerel (that’s true) and got a job at Best Buy, where I realized how bad I was with money. I had an outrageous PSP collection, which contained dozens of UMD movies, a format I still think was far ahead of its time. If you can think of a PSP game, I probably have.

Thanks to Razer Kishi 2, I recently got into PSP emulation on my phone (not hell) and I was surprised to see how many obscure games have been saved. Games like Coded Arms, a first person shooter made by Konami that takes place entirely in a military training simulator.

Related: PSP Go was far ahead of its time and it was much better

Although coded arms are not originally playable due to the lack of a right analog stick, I still think it has an interesting basis. In a cyberpunk future that you will never actually see, hackers can communicate directly with computer networks anywhere in the world. One group found this long-abandoned VR game that they could use to unravel military mysteries – but only by fighting through a series of combat situations involving soldiers, robots and, for some reason, plant monsters. My guess is that GMOs will get out of control in the future. Finishing the game unlocked endless mode with nice descriptive justification. After defeating the last boss, your character’s hacking tools break down and their awareness gets stuck in a game where it just runs endless situations. Having recently played Return, I can’t help but notice the similarities.

I’m also watching the first game in the Untold Legends: Brotherhood of the Blade, Untold Legends trilogy, if you believe it. It was a very uninspired diablo clone, but I imagine some people will remember it because it was a launch title. Wireless Co-Op made Untold Legends an afterschool hit with my friends (we were very popular) and I especially like the Alchemist class, which used poison, bombs and poison almost a decade before Diablo 3’s Witch Doctor class. Alchemists can also convert ground goods into gold so you don’t have to throw them back to sell later. It was a shallow action RPG, but it still had some great ideas.

Mostly, PSP is remembered for the spin-off of popular PlayStation games. A group of former Insomnia and Naughty Dog developers founded the now-defunct High Impact Games to create Ratchet and Clank: Size Matters, Secret Agent Clank and Jack and Daxter: The Lost Frontier for the Lost Frontier. Dons Daxter and two Gods of War Games (Chains of Olympus and Ghost of Sparta), Metal Gear Solid: Peace Walker and Metal Gear Acid, Grand Theft Auto: Voice City Stories, Final of the Tactics / Card Game were also ready. Fantasy 7: Crisis Core, Kingdom Hearts: Birth by Sleep and Kilzone: Liberation.

Most people will remember that. I had it all, but I also had Dead to Rights: Reckoning, a third-person shooter about a heretic cop and his blood-thirsty dog ​​shadow. With the first game coming out a year after the original Max Payne, I’m hesitant to call Dead to Rights Max Payne a rip-off, so let’s call it other neo-noors, including Bullet Time. The calculation is about two hours long and still feels repetitive somehow. I managed to find some redeeming points about the other games I mentioned, but really forgot about it.

You have to appreciate how much effort went into creating such an in-depth medium library of unique PSP games. It’s weird to think that entire studios like High Impact Games were born and died in the PSP life cycle. Some of me remember the days when small studios were cutting teeth on handheld spin-offs, even if it meant a lot of by-products, because they were the ones who introduced them to that platform. PSP and its awesome games defined an era in my life that only I remember and despite their flaws, that makes them special.

Next: It’s time for Sony to appreciate the PSP library