Immortal Empires, Free Expansion for Total War: Warhammer 3, which combines military and all three game locations into some kind of fantasy warring game, will be played from August. Creative Assembly has started blogging about what has changed with the first blog and why it takes so long. (Opens in new tab) Introducing new features and explaining why it is being launched as a beta.
Among those features are a new group led by B’Lacore, the Demon Prince of Warhammer 3’s Realm of Chaos campaign, as well as a group dedicated to some veteran lords from the early days of Total War: Warhammer, Grombrindle, Hellman Ghorst and Volkmar The Grim Rating. Improvements will also be made in some groups with new starting locations and improved mechanics.
To deal with the fact that the world is round, sea lanes are being added so that troops can travel from one side of the world to the other “without leapfrogging”. Not much more than that, but I hope it works like the trade caravans in Cathay’s expedition, who have to deal with a dilemma while traveling, which may cause them to have to deal with or struggle with Ogres. This will definitely keep the long naval voyage alive.
The equivalent DLC of Warhammer 2, the Mortal Empires campaign, will move random “dynamic end-game scenarios” as your superpowers slowly dust off your ultimate opponents. Examples are “Greenskin invasion or resurrection of the undead”. Fingers crossed for things like crisis events that brought the late-game to life in Stellaris.
Victory requirements have also been simplified and the Creative Assembly manager added that fulfilling the objectives along the way will bring rewards. (Opens in new tab): “Vampire Counts, for example, may receive a permanent 30% reduction in the cost of the Magic Winds of Magic to meet their race-winning goal.”
On the issue of Immortal Empires being labeled as a beta launch, the Creative Assembly writes, “We are determined to take the Immortal Empires into your hands, but we want to be realistic: it will not be a ‘final’ product. After all, this whole three-game project won’t really be completed in the next few years, so we’re initially launching a “beta” under this banner.
One of the many challenges the team faced in integrating the three games was the advancement in lighting, which called for bringing old battle maps to new standards and integrating details such as “UI, character models, VFX, audio and general game balance”. , Which are all different in the series. Mechanically, the corruption system changes in Warhammer 3 will require a re-work for the old groups, and the entire system will apparently be replaced for immortal empires.
Creative Assembly says, “Given the sheer scale of the project, there are likely to be some visual and technical flaws, and we’ll provide a list of known issues when Immortal Empire goes live. Have fun! ”
You must have all three games to play Immortal Empires and be able to choose from the base function of each game as well as any DLC you own. It will support up to eight multiplayer campaigns (which is a fairly chaotic number), and only the host must have all three games. Other players can only join any of its base groups to join the game with the help of Total War: Warhammer 3.