Chess is an ancient game that originated in India. Some of the tactics in today’s top tournaments can also be found in games that took place hundreds of years ago, while some were created in the last two-three decades with the advent of artificial intelligence. Let reading this guide be your first step towards learning one of the most popular board games ever.

A chessboard is a square divided into eight rows, or ranks, and eight columns or files. Square alternate between light and dark. A chess board is always set so that the square at the bottom right is lighter.

The pieces are always set the same way. In the middle of the first number, we have a king and a queen. (The queen always goes for her matching color, so the white queen should be on a light square and the black queen on a dark square.) On both sides of the pair, working towards the edges, you have a bishop, then a knight, then a stop. The second number is always eight pawns.

Rooks Move in a straight line, horizontally or vertically for any empty squares.

Knights Move in an L-shaped pattern, two squares horizontally or vertically, then one square at a 90 degree angle. Knights is the only piece that can jump on another piece.

Bishop For any empty squares, move diagonally. Each bishop starts on either a light or dark square and stays on that colored square for the entire game. In some commentaries, you will find references to “light” or “dark” square bishops.

The The queen Moves horizontally, vertically or diagonally for any number of empty squares.

The King A square moves in any direction. The king cannot go to a square where another group has attacked. Opposing kings should maintain at least one square distance.

Infantry Go one square at a time. On their first movement, the pawns can move two squares forward, although they cannot jump on any of the other pieces. They can only capture obliquely.

White always moves first and players can only move one piece at their turn. Going first gives the player a little advantage over the white pieces.

It is called attacking the king Check. When the king is under investigation the attack must be stopped, the assailant must be caught or the king must go to a safe square.

Castle This is a special kind of movement, and the only time that a player can move two pieces at the same time. The king slides on two squares in both directions and then jumps to the other side of the king.

This allows you to reach your king to safety and go to the center of the board, where he is stronger. There are some rules for castling. A player cannot fortify if under investigation. The king cannot fortify or cross the enemy-controlled square if he crosses the square under enemy control. The king cannot build a castle, if there are pieces between it and the side. This should be the first move of the king and the first move of Ruka.

When a piece reaches the opposite end of the board, it Promotes In Knight, Bishop, Rook or Queen. A pawn can promote any of these pieces regardless of whether the player has already participated in one.

Pedestrians can capture a special type of so-called en passant. En passant French means “in passing”. If the pawn moves two squares on his initial movement and hits the opposing pawn, the opponent can move forward to catch the pawn of the first player by moving slanting behind him.

This can only be done immediately after the first pawn moves two squares.

Winning a game of chess is done by defeating the opponent’s king Checkmate. When the king is arrested and he cannot escape. The king is not caught like a typical piece; If a checkmate is found, the game just ends.

In periodic chess games, players lose if their clock goes to zero.

A player can resign at any time.

Sometimes, the game of chess ends in a draw. There are five ways to do this.

  • Stelemate occurs when a player turns around and has no legal movement.

  • There are not enough pieces on the board for either player to checkmate the other.

  • If a position is repeated three times, either player can claim the drawer. Repeats when the same pieces are on the same square and is the same player’s move. This does not have to happen in a row, so if the same conditions appear on move 23, move 27 and move 30, the drawer can be claimed by repetition.

  • Both players agree on the drawer.

  • Fifty moves are played in a row where the player does not catch a single piece or move a piece.